MIT course-inspired demos
Interactive teaching prototypes generated from the course catalog
This catalog turns 160 MIT subjects into small, responsive web demos. Each page is standalone, interactive, and meant to show one teachable idea rather than replace a full class.
Full Demo Set
- Demos built
- 160
- Units covered
- 32
- Showcase
- 18
- Good prototype
- 82
- Needs ambition pass
- 60
- Format
- Static, responsive, no external runtime
Civil and Environmental Engineering (Course 1, CEE)
Bridge Data Simulator
Best current demos: course-specific, visually checked, and close to faculty-ready
Engineering Computation and Data Science. Make a core idea from Engineering Computation and Data Science.
Sustainable Design Tradeoff Board
Best current demos: course-specific, visually checked, and close to faculty-ready
Tools for Sustainable Design. Make a core idea from Tools for Sustainable Design.
Climate Change Lever Lab
Best current demos: course-specific, visually checked, and close to faculty-ready
Climate Change. Make a core idea from Climate Change.
Sustainable Startup Impact Canvas
Works and teaches a real idea, but should gain richer interaction before outreach
Startup Sustainable Tech. Make a core idea from Startup Sustainable Tech.
Sustainability Decision Model
Works and teaches a real idea, but should gain richer interaction before outreach
Modeling and Decision-Making for Sustainability. Make a core idea from Modeling and Decision-Making for Sustainability.
Mechanical Engineering (Course 2, MechE)
Stress and Strain Visualizer
Best current demos: course-specific, visually checked, and close to faculty-ready
Mechanics and Materials I. Make a core idea from Mechanics and Materials I.
Toy Design Physics Sandbox
Works and teaches a real idea, but should gain richer interaction before outreach
Toy Product Design. Make a core idea from Toy Product Design.
Heat Exchanger Explorer
Works and teaches a real idea, but should gain richer interaction before outreach
Thermal-Fluids Engineering I. Make a core idea from Thermal-Fluids Engineering I.
Mechanism Design Playground
Works and teaches a real idea, but should gain richer interaction before outreach
Design and Manufacturing I. Make a core idea from Design and Manufacturing I.
Dynamics Control Cart
Current version is too slider-driven or shallow for the original faculty-demo goal
Dynamics and Control I. Make a core idea from Dynamics and Control I.
Ambition pass: Rebuild as a virtual lab for Dynamics and Control I: students drag components, run animated trials, compare measured versus theoretical performance, and diagnose why a design misses its target.
Materials Science and Engineering (Course 3, MSE)
Coffee Extraction Materials Lab
Works and teaches a real idea, but should gain richer interaction before outreach
Coffee Matters. Make a core idea from Coffee Matters.
Crystal Structure Explorer
Works and teaches a real idea, but should gain richer interaction before outreach
Science and Engineering of Materials. Make a core idea from Science and Engineering of Materials.
Battery Material Selector
Works and teaches a real idea, but should gain richer interaction before outreach
Materials for Energy and Sustainability. Make a core idea from Materials for Energy and Sustainability.
Defects in Crystals
Works and teaches a real idea, but should gain richer interaction before outreach
Structure of Materials. Make a core idea from Structure of Materials.
Phase Diagram Game
Current version is too slider-driven or shallow for the original faculty-demo goal
Thermodynamics of Materials. Compare choices in Thermodynamics of Materials.
Ambition pass: Rebuild as a thermodynamics lab for Thermodynamics of Materials: students move state points across phase regions, trigger transitions, and compare microscopic explanation, energy accounting, and measured curves.
Architecture (Course 4)
Form and Composition Studio
Works and teaches a real idea, but should gain richer interaction before outreach
Design Studio: How to Design. Make a core idea from Design Studio: How to Design.
Spatial Sequence Builder
Works and teaches a real idea, but should gain richer interaction before outreach
Introduction to Architectural Design Techniques. Make a core idea from Introduction to Architectural Design Techniques.
Object Interaction Prototype
Works and teaches a real idea, but should gain richer interaction before outreach
Design Studio: Objects and Interaction. Make a core idea from Design Studio: Objects and Interaction.
Information Visualization Critique Tool
Works and teaches a real idea, but should gain richer interaction before outreach
Design Studio: Information Design and Visualization. Make a core idea from Design Studio: Information Design and Visualization.
Visual Communication Grid Lab
Works and teaches a real idea, but should gain richer interaction before outreach
Visual Communication Fundamentals. Make a core idea from Visual Communication Fundamentals.
Chemistry (Course 5)
Virus and Immunity Molecular Matching
Works and teaches a real idea, but should gain richer interaction before outreach
Viruses, Pandemics, and Immunity. Compare choices in Viruses, Pandemics, and Immunity.
Inorganic Geometry Explorer
Works and teaches a real idea, but should gain richer interaction before outreach
Principles of Inorganic Chemistry I. Make a core idea from Principles of Inorganic Chemistry I.
Enzyme Reaction Pathway Demo
Works and teaches a real idea, but should gain richer interaction before outreach
Introduction to Biological Chemistry. Make a core idea from Introduction to Biological Chemistry.
Molecular Force-Field Toy
Works and teaches a real idea, but should gain richer interaction before outreach
Models of Molecular Systems. Make a core idea from Models of Molecular Systems.
Electrochemistry Cell Simulator
Works and teaches a real idea, but should gain richer interaction before outreach
Electrochemistry. Make a core idea from Electrochemistry.
Electrical Engineering and Computer Science (Course 6, EECS)
Python Execution Visualizer
Best current demos: course-specific, visually checked, and close to faculty-ready
Introduction to Computer Science Programming in Python. Make a core idea from Introduction to Computer Science Programming in Python.
State-Machine Debugger
Best current demos: course-specific, visually checked, and close to faculty-ready
Fundamentals of Programming. Make a core idea from Fundamentals of Programming.
Software Testing Mutation Game
Best current demos: course-specific, visually checked, and close to faculty-ready
Software Construction. Compare choices in Software Construction.
Data Science Bias Sandbox
Works and teaches a real idea, but should gain richer interaction before outreach
Introduction to Computational Thinking and Data Science. Make a core idea from Introduction to Computational Thinking and Data Science.
Interface Design Critique Lab
Works and teaches a real idea, but should gain richer interaction before outreach
Software Design. Make a core idea from Software Design.
Biology (Course 7)
Cell Signaling Dashboard
Best current demos: course-specific, visually checked, and close to faculty-ready
Cell Biology. Explore relationships in Cell Biology.
Central Dogma Animation
Best current demos: course-specific, visually checked, and close to faculty-ready
Introductory Biology. Make a core idea from Introductory Biology.
Molecular Lab Protocol Simulator
Works and teaches a real idea, but should gain richer interaction before outreach
Fundamentals of Experimental Molecular Biology. Compare choices in Fundamentals of Experimental Molecular Biology.
Metabolic Pathway Explorer
Works and teaches a real idea, but should gain richer interaction before outreach
General Biochemistry. Explore relationships in General Biochemistry.
Inheritance Probability Game
Current version is too slider-driven or shallow for the original faculty-demo goal
Genetics. Compare choices in Genetics.
Ambition pass: Rebuild as an experiment simulator for Genetics: students design perturbations, collect simulated data, and infer mechanisms from noisy molecular, cellular, or genetic readouts.
Physics (Course 8)
Forces and Free-Body Sandbox
Best current demos: course-specific, visually checked, and close to faculty-ready
Physics I. Make a core idea from Physics I.
Field-Line Explorer
Best current demos: course-specific, visually checked, and close to faculty-ready
Physics II. Make a core idea from Physics II.
Wave Interference Lab
Works and teaches a real idea, but should gain richer interaction before outreach
Physics III. Make a core idea from Physics III.
Quantum Probability Visualizer
Works and teaches a real idea, but should gain richer interaction before outreach
Quantum Physics I. Make a core idea from Quantum Physics I.
Spacetime Diagram Explorer
Works and teaches a real idea, but should gain richer interaction before outreach
Relativity. Make a core idea from Relativity.
Brain and Cognitive Sciences (Course 9, BCS)
Perception Illusion Lab
Works and teaches a real idea, but should gain richer interaction before outreach
Introduction to Psychological Science. Make a core idea from Introduction to Psychological Science.
Neuron Firing Simulator
Works and teaches a real idea, but should gain richer interaction before outreach
Introduction to Neuroscience. Make a core idea from Introduction to Neuroscience.
Cognitive Model Comparison
Works and teaches a real idea, but should gain richer interaction before outreach
Cognitive Science. Make a core idea from Cognitive Science.
Neural Data Fitting Tool
Works and teaches a real idea, but should gain richer interaction before outreach
Quantitative Methods and Computational Models in Neurosciences. Make a core idea from Quantitative Methods and Computational Models in Neurosciences.
Speech and Sound Spectrogram Toy
Works and teaches a real idea, but should gain richer interaction before outreach
Introduction to Sound, Speech, and Hearing. Make a core idea from Introduction to Sound, Speech, and Hearing.
Chemical Engineering (Course 10, ChemE)
Engineering Ethics Dilemma Map
Works and teaches a real idea, but should gain richer interaction before outreach
Ethics for Engineers. Compare choices in Ethics for Engineers.
Reactor Mixing Simulator
Works and teaches a real idea, but should gain richer interaction before outreach
Introduction to Chemical Engineering. Tune conversion, flow, and mixing for Introduction to Chemical Engineering.
Molecule Builder
Current version is too slider-driven or shallow for the original faculty-demo goal
Molecule Builders. Make a core idea from Molecule Builders.
Ambition pass: Rebuild as a molecular construction bench for Molecule Builders: students assemble atoms/bonds directly, inspect geometry and polarity, and run quick stability/reactivity checks on the structures they create.
Energy Systems Balance Lab
Current version is too slider-driven or shallow for the original faculty-demo goal
Foundational Analyses of Problems in Energy and the Environment. Make a core idea from Foundational Analyses of Problems in Energy and the Environment.
Ambition pass: Rebuild as a process-control sandbox for Foundational Analyses of Problems in Energy and the Environment: students tune feeds, reactors, separations, and controls, then see dynamic transients, constraints, safety margins, and yield.
Thermodynamics Phase Slider
Current version is too slider-driven or shallow for the original faculty-demo goal
Chemical and Biological Engineering Thermodynamics. Make a core idea from Chemical and Biological Engineering Thermodynamics.
Ambition pass: Rebuild as a thermodynamics lab for Chemical and Biological Engineering Thermodynamics: students move state points across phase regions, trigger transitions, and compare microscopic explanation, energy accounting, and measured curves.
Urban Studies and Planning (Course 11, DUSP)
Urban Form Morphing Map
Works and teaches a real idea, but should gain richer interaction before outreach
Introduction to Urban Design and Development. Connect sequence and context in Introduction to Urban Design and Development.
Policy Stakeholder Simulator
Works and teaches a real idea, but should gain richer interaction before outreach
Making Public Policy. Compare choices in Making Public Policy.
Cost-Benefit Analysis Lab
Works and teaches a real idea, but should gain richer interaction before outreach
Methods of Policy Analysis. Make a core idea from Methods of Policy Analysis.
Negotiation Role-Play
Works and teaches a real idea, but should gain richer interaction before outreach
The Art and Science of Negotiation. Compare choices in The Art and Science of Negotiation.
Development Indicators Dashboard
Current version is too slider-driven or shallow for the original faculty-demo goal
Introduction to International Development. Connect sequence and context in Introduction to International Development.
Ambition pass: Rebuild as a planning negotiation map for Introduction to International Development: students alter zoning, transit, cost, and stakeholder priorities, then inspect distributional effects neighborhood by neighborhood.
Earth, Atmospheric, and Planetary Sciences (Course 12, EAPS)
Planetary Interior Slicer
Works and teaches a real idea, but should gain richer interaction before outreach
Introduction to Geophysics and Planetary Science. Make a core idea from Introduction to Geophysics and Planetary Science.
Atmosphere-Ocean Circulation Lab
Works and teaches a real idea, but should gain richer interaction before outreach
Introduction to Atmosphere, Ocean, and Climate Dynamics. Make a core idea from Introduction to Atmosphere, Ocean, and Climate Dynamics.
Carbon-Cycle Budget Simulator
Works and teaches a real idea, but should gain richer interaction before outreach
Introduction to the Global Carbon Cycle. Make a core idea from Introduction to the Global Carbon Cycle.
Rock Cycle Explorer
Current version is too slider-driven or shallow for the original faculty-demo goal
Introduction to Geology. Make a core idea from Introduction to Geology.
Ambition pass: Rebuild as a geoscience investigation for Introduction to Geology: students layer maps, time series, and model runs to infer mechanisms and forecast uncertainty.
Mission-to-Planet Planner
Current version is too slider-driven or shallow for the original faculty-demo goal
Planetary Explorations. Make a core idea from Planetary Explorations.
Ambition pass: Rebuild as a geoscience investigation for Planetary Explorations: students layer maps, time series, and model runs to infer mechanisms and forecast uncertainty.
Economics (Course 14)
Supply-Demand Market Lab
Works and teaches a real idea, but should gain richer interaction before outreach
Principles of Microeconomics. Make a core idea from Principles of Microeconomics.
Consumer Choice Indifference Map
Works and teaches a real idea, but should gain richer interaction before outreach
Intermediate Microeconomic Theory. Make a core idea from Intermediate Microeconomic Theory.
Game Theory Payoff Arena
Works and teaches a real idea, but should gain richer interaction before outreach
Economic Applications of Game Theory. Compare choices in Economic Applications of Game Theory.
Macro Shock Dashboard
Current version is too slider-driven or shallow for the original faculty-demo goal
Principles of Macroeconomics. Make a core idea from Principles of Macroeconomics.
Ambition pass: Rebuild as a market experiment for Principles of Macroeconomics: students choose roles or policies, watch agents respond over rounds, and compare welfare, distribution, incentives, and equilibrium paths.
Policy Microeconomics Simulator
Current version is too slider-driven or shallow for the original faculty-demo goal
Microeconomic Theory and Public Policy. Make a core idea from Microeconomic Theory and Public Policy.
Ambition pass: Rebuild as a market experiment for Microeconomic Theory and Public Policy: students choose roles or policies, watch agents respond over rounds, and compare welfare, distribution, incentives, and equilibrium paths.
Management (Course 15, Sloan)
Management Decision Cockpit
Works and teaches a real idea, but should gain richer interaction before outreach
Explorations in Management. Make a core idea from Explorations in Management.
Pricing Strategy Simulator
Works and teaches a real idea, but should gain richer interaction before outreach
Economic Analysis for Business Decisions. Make a core idea from Economic Analysis for Business Decisions.
Climate Economy Negotiation
Works and teaches a real idea, but should gain richer interaction before outreach
Climate and Energy in the Global Economy. Compare choices in Climate and Energy in the Global Economy.
Analytics Dashboard Builder
Current version is too slider-driven or shallow for the original faculty-demo goal
Analytics Tools. Make a core idea from Analytics Tools.
Ambition pass: Rebuild as a branching management simulation for Analytics Tools: students make sequential decisions under uncertainty, receive market/team/financial consequences, and debrief the strategy they created.
Competitive Strategy Map
Current version is too slider-driven or shallow for the original faculty-demo goal
Competitive Strategy. Explore relationships in Competitive Strategy.
Ambition pass: Rebuild as a branching management simulation for Competitive Strategy: students make sequential decisions under uncertainty, receive market/team/financial consequences, and debrief the strategy they created.
Aeronautics and Astronautics (Course 16, AeroAstro)
Wing Material Stress Lab
Best current demos: course-specific, visually checked, and close to faculty-ready
Unified Engineering: Materials and Structures. Make a core idea from Unified Engineering: Materials and Structures.
Airflow Over Wing Demo
Best current demos: course-specific, visually checked, and close to faculty-ready
Unified Engineering: Fluid Dynamics. Make a core idea from Unified Engineering: Fluid Dynamics.
Autopilot Control Tuner
Best current demos: course-specific, visually checked, and close to faculty-ready
Principles of Automatic Control. Make a core idea from Principles of Automatic Control.
Signal and Control Visualizer
Works and teaches a real idea, but should gain richer interaction before outreach
Unified Engineering: Signals and Systems. Make a core idea from Unified Engineering: Signals and Systems.
Propulsion Cycle Explorer
Current version is too slider-driven or shallow for the original faculty-demo goal
Unified Engineering: Thermodynamics and Propulsion. Make a core idea from Unified Engineering: Thermodynamics and Propulsion.
Ambition pass: Rebuild as a thermodynamics lab for Unified Engineering: Thermodynamics and Propulsion: students move state points across phase regions, trigger transitions, and compare microscopic explanation, energy accounting, and measured curves.
Political Science (Course 17)
Trade Negotiation Model
Works and teaches a real idea, but should gain richer interaction before outreach
International Political Economy. Compare choices in International Political Economy.
Justice Allocation Game
Current version is too slider-driven or shallow for the original faculty-demo goal
Justice. Compare choices in Justice.
Ambition pass: Rebuild as a role-based political simulation for Justice: students represent actors with hidden incentives, negotiate or vote over rounds, and see coalitions, legitimacy, and outcomes evolve.
Political Thought Concept Map
Current version is too slider-driven or shallow for the original faculty-demo goal
Introduction to Political Thought. Explore relationships in Introduction to Political Thought.
Ambition pass: Rebuild as a role-based political simulation for Introduction to Political Thought: students represent actors with hidden incentives, negotiate or vote over rounds, and see coalitions, legitimacy, and outcomes evolve.
Power Network Simulator
Current version is too slider-driven or shallow for the original faculty-demo goal
Power: Interpersonal, Organizational, and Global Dimensions. Explore relationships in Power: Interpersonal, Organizational, and Global Dimensions.
Ambition pass: Rebuild as a role-based political simulation for Power: Interpersonal, Organizational, and Global Dimensions: students represent actors with hidden incentives, negotiate or vote over rounds, and see coalitions, legitimacy, and outcomes evolve.
ML Ethics Lifecycle Board
Current version is too slider-driven or shallow for the original faculty-demo goal
Just Code: The Ethical Lifecycle of Machine Learning. Make a core idea from Just Code: The Ethical Lifecycle of Machine Learning.
Ambition pass: Rebuild as an ethics case simulator for Just Code: The Ethical Lifecycle of Machine Learning: students choose among constrained actions, inspect affected stakeholders, surface hidden assumptions, and compare consequence, rights, and responsibility analyses.
Mathematics (Course 18)
Derivative Tangent Lab
Best current demos: course-specific, visually checked, and close to faculty-ready
Calculus. Make a core idea from Calculus.
Multivariable Surface Explorer
Best current demos: course-specific, visually checked, and close to faculty-ready
Calculus. Make a core idea from Calculus.
Differential Equation Phase Portrait
Best current demos: course-specific, visually checked, and close to faculty-ready
Differential Equations. Make a core idea from Differential Equations.
Linear Transformation Visualizer
Best current demos: course-specific, visually checked, and close to faculty-ready
Linear Algebra. Make a core idea from Linear Algebra.
Probability Sampler
Current version is too slider-driven or shallow for the original faculty-demo goal
Introduction to Probability and Statistics. Make a core idea from Introduction to Probability and Statistics.
Ambition pass: Rebuild as a conjecture-and-test lab for Introduction to Probability and Statistics: students manipulate objects directly, make predictions, reveal symbolic/numeric links, and test edge cases.
Biological Engineering (Course 20, BE)
Biological Systems Parts Kit
Current version is too slider-driven or shallow for the original faculty-demo goal
Introduction to Concepts in Biological Engineering. Make a core idea from Introduction to Concepts in Biological Engineering.
Ambition pass: Rebuild as a design-build-test bioengineering cycle for Introduction to Concepts in Biological Engineering: students assemble parts or protocols, run noisy assays, and optimize against yield, reliability, and safety constraints.
Experiment Design Simulator
Current version is too slider-driven or shallow for the original faculty-demo goal
Introduction to Experimentation in BE. Make a core idea from Introduction to Experimentation in BE.
Ambition pass: Rebuild as a design-build-test bioengineering cycle for Introduction to Experimentation in BE: students assemble parts or protocols, run noisy assays, and optimize against yield, reliability, and safety constraints.
Synthetic Biology Circuit Builder
Current version is too slider-driven or shallow for the original faculty-demo goal
Introduction to Biological Engineering Design Using Synthetic Biology. Tune voltage, resistance, and storage in Introduction to Biological Engineering Design Using Synthetic Biology.
Ambition pass: Rebuild as a design-build-test bioengineering cycle for Introduction to Biological Engineering Design Using Synthetic Biology: students assemble parts or protocols, run noisy assays, and optimize against yield, reliability, and safety constraints.
Lab Measurement Uncertainty Tool
Current version is too slider-driven or shallow for the original faculty-demo goal
Laboratory Fundamentals in Biological Engineering. Make a core idea from Laboratory Fundamentals in Biological Engineering.
Ambition pass: Rebuild as a design-build-test bioengineering cycle for Laboratory Fundamentals in Biological Engineering: students assemble parts or protocols, run noisy assays, and optimize against yield, reliability, and safety constraints.
Drug Development Pipeline
Current version is too slider-driven or shallow for the original faculty-demo goal
Fundamentals of Drug Development. Connect sequence and context in Fundamentals of Drug Development.
Ambition pass: Rebuild as a design-build-test bioengineering cycle for Fundamentals of Drug Development: students assemble parts or protocols, run noisy assays, and optimize against yield, reliability, and safety constraints.
Anthropology (21A)
Culture Comparison Lens
Works and teaches a real idea, but should gain richer interaction before outreach
Introduction to Anthropology: Comparing Human Cultures. Make a core idea from Introduction to Anthropology: Comparing Human Cultures.
Norms and Rituals Model
Works and teaches a real idea, but should gain richer interaction before outreach
How Culture Works. Make a core idea from How Culture Works.
Memory and Culture Archive
Works and teaches a real idea, but should gain richer interaction before outreach
Memory, Culture, and Forgetting. Connect sequence and context in Memory, Culture, and Forgetting.
Family Systems Comparison
Works and teaches a real idea, but should gain richer interaction before outreach
For Love and Money: Rethinking the Family. Explore relationships in For Love and Money: Rethinking the Family.
Class Mobility Simulator
Works and teaches a real idea, but should gain richer interaction before outreach
American Dream: Exploring Class in the US. Make a core idea from American Dream: Exploring Class in the US.
Global Languages (21G)
Multilingual Boston Map
Works and teaches a real idea, but should gain richer interaction before outreach
Discovering Multilingual Boston. Connect sequence and context in Discovering Multilingual Boston.
Bilingualism Code-Switching Demo
Works and teaches a real idea, but should gain richer interaction before outreach
The Linguistic Study of Bilingualism. Make a core idea from The Linguistic Study of Bilingualism.
East Asian Culture Timeline
Works and teaches a real idea, but should gain richer interaction before outreach
Introduction to East Asian Cultures. Connect sequence and context in Introduction to East Asian Cultures.
Advertising Comparison Board
Works and teaches a real idea, but should gain richer interaction before outreach
Advertising and Media: Comparative Perspectives. Make a core idea from Advertising and Media: Comparative Perspectives.
Modern India Media Map
Works and teaches a real idea, but should gain richer interaction before outreach
A Passage to India. Connect sequence and context in A Passage to India.
History (21H)
World-History Fault-Line Map
Works and teaches a real idea, but should gain richer interaction before outreach
World History and Its Fault Lines Since 1800. Connect sequence and context in World History and Its Fault Lines Since 1800.
History-of-Now Timeline
Current version is too slider-driven or shallow for the original faculty-demo goal
The History of Now. Connect sequence and context in The History of Now.
Ambition pass: Rebuild as an archive-and-timeline investigation for The History of Now: students inspect primary-source excerpts, place evidence on a timeline, revise causal links, and defend an interpretation as new documents appear.
Revolution Staging Simulator
Current version is too slider-driven or shallow for the original faculty-demo goal
How to Stage a Revolution. Compare choices in How to Stage a Revolution.
Ambition pass: Rebuild as a rehearsal room for How to Stage a Revolution: students block actors, mark beats, adjust voice/light cues, and preview how staging choices alter focus, tension, and meaning.
Election Timeline Explorer
Current version is too slider-driven or shallow for the original faculty-demo goal
The History of American Presidential Elections. Connect sequence and context in The History of American Presidential Elections.
Ambition pass: Rebuild as an archive-and-timeline investigation for The History of American Presidential Elections: students inspect primary-source excerpts, place evidence on a timeline, revise causal links, and defend an interpretation as new documents appear.
Digital Humanities Annotation Tool
Current version is too slider-driven or shallow for the original faculty-demo goal
Digital Humanities Laboratory. Make a core idea from Digital Humanities Laboratory.
Ambition pass: Rebuild as an archive investigation for Digital Humanities Laboratory: students inspect primary-source excerpts, build a timeline/causal map, and defend interpretations as new evidence appears.
Literature (21L)
Poetry Meter Visualizer
Works and teaches a real idea, but should gain richer interaction before outreach
Reading Poetry. Make a core idea from Reading Poetry.
Shakespeare Scene Network
Works and teaches a real idea, but should gain richer interaction before outreach
Shakespeare. Explore relationships in Shakespeare.
Epic Motif Tracker
Current version is too slider-driven or shallow for the original faculty-demo goal
Foundations of Western Literature: Homer to Dante. Make a core idea from Foundations of Western Literature: Homer to Dante.
Ambition pass: Rebuild as a close-reading workspace for Foundations of Western Literature: Homer to Dante: students annotate real passages, track motifs or voices, compare interpretations, and see how evidence changes a literary argument.
Fiction Narrator Lens
Current version is too slider-driven or shallow for the original faculty-demo goal
Reading Fiction. Make a core idea from Reading Fiction.
Ambition pass: Rebuild as a close-reading workspace for Reading Fiction: students annotate real passages, track motifs or voices, compare interpretations, and see how evidence changes a literary argument.
Film Shot Grammar Lab
Current version is too slider-driven or shallow for the original faculty-demo goal
Introduction to Film Studies. Storyboard shot scale, motion, and cutting for Introduction to Film Studies.
Ambition pass: Rebuild as a close-reading workspace for Introduction to Film Studies: students annotate real passages, track motifs or voices, and compare how interpretive choices change the argument.
Music (21M)
Polyrhythm Trainer
Works and teaches a real idea, but should gain richer interaction before outreach
Rhythms of the World. Compare choices in Rhythms of the World.
Western Music Timeline
Current version is too slider-driven or shallow for the original faculty-demo goal
Introduction to Western Music. Connect sequence and context in Introduction to Western Music.
Ambition pass: Rebuild as an archive-and-timeline investigation for Introduction to Western Music: students inspect primary-source excerpts, place evidence on a timeline, revise causal links, and defend an interpretation as new documents appear.
World Rhythm Map
Current version is too slider-driven or shallow for the original faculty-demo goal
Introduction to Musics of the World. Connect sequence and context in Introduction to Musics of the World.
Ambition pass: Rebuild as an audio-first trainer for Introduction to Musics of the World: students hear, tap, layer, and edit patterns, with playback, beat highlighting, and feedback on timing, form, or listening accuracy.
Chord Builder
Current version is too slider-driven or shallow for the original faculty-demo goal
Fundamentals of Music. Make a core idea from Fundamentals of Music.
Ambition pass: Rebuild as an audio-first trainer for Fundamentals of Music: students hear, tap, layer, and edit patterns, with playback, beat highlighting, and feedback on timing, form, or listening accuracy.
Music Tech Signal Chain
Current version is too slider-driven or shallow for the original faculty-demo goal
Introduction to Music Technology. Make a core idea from Introduction to Music Technology.
Ambition pass: Rebuild as an audio-first trainer for Introduction to Music Technology: students hear, tap, layer, and edit patterns, with playback, beat highlighting, and feedback on timing, form, or listening accuracy.
Theater Arts (21T)
Script Analysis Markup Tool
Works and teaches a real idea, but should gain richer interaction before outreach
Script Analysis. Make a core idea from Script Analysis.
Acting Intention Beat Map
Current version is too slider-driven or shallow for the original faculty-demo goal
Introduction to Acting. Make a core idea from Introduction to Acting.
Ambition pass: Rebuild as a rehearsal room for Introduction to Acting: students block actors, mark beats, adjust voice/light cues, and preview how staging choices alter focus, tension, and meaning.
Voice Resonance Visualizer
Current version is too slider-driven or shallow for the original faculty-demo goal
Voice and Speech for the Actor. Make a core idea from Voice and Speech for the Actor.
Ambition pass: Rebuild as a rehearsal room for Voice and Speech for the Actor: students block actors, mark beats, adjust voice/light cues, and preview how staging choices alter focus and meaning.
Blocking and Directing Stage Planner
Current version is too slider-driven or shallow for the original faculty-demo goal
Fundamentals of Directing. Make a core idea from Fundamentals of Directing.
Ambition pass: Rebuild as a rehearsal room for Fundamentals of Directing: students block actors, mark beats, adjust voice/light cues, and preview how staging choices alter focus, tension, and meaning.
Lighting Design Board
Current version is too slider-driven or shallow for the original faculty-demo goal
Fundamentals of Theater Design. Make a core idea from Fundamentals of Theater Design.
Ambition pass: Rebuild as a rehearsal room for Fundamentals of Theater Design: students block actors, mark beats, adjust voice/light cues, and preview how staging choices alter focus, tension, and meaning.
Writing (21W)
Rhetoric Move Annotator
Works and teaches a real idea, but should gain richer interaction before outreach
Writing and Rhetoric: Rhetoric and Contemporary Issues. Make a core idea from Writing and Rhetoric: Rhetoric and Contemporary Issues.
Visual Media Argument Lab
Works and teaches a real idea, but should gain richer interaction before outreach
Writing and Rhetoric: Exploring Visual Media. Make a core idea from Writing and Rhetoric: Exploring Visual Media.
Science Communication Clarity Meter
Works and teaches a real idea, but should gain richer interaction before outreach
Science Writing and New Media. Make a core idea from Science Writing and New Media.
Environmental Narrative Builder
Works and teaches a real idea, but should gain richer interaction before outreach
Writing and the Environment. Make a core idea from Writing and the Environment.
Team Communication Scenario Game
Current version is too slider-driven or shallow for the original faculty-demo goal
Emotional Intelligence and Team Communication. Compare choices in Emotional Intelligence and Team Communication.
Ambition pass: Rebuild as an editable prose workshop for Emotional Intelligence and Team Communication: students revise actual text, tag rhetorical moves, and receive rubric feedback on claim, evidence, audience, structure, and clarity.
Nuclear Science and Engineering (Course 22, NSE)
Radiation Simulation Modeler
Works and teaches a real idea, but should gain richer interaction before outreach
Introduction to Modeling and Simulation. Make a core idea from Introduction to Modeling and Simulation.
Ionizing Radiation Dose Lab
Works and teaches a real idea, but should gain richer interaction before outreach
Introduction to Nuclear Engineering and Ionizing Radiation. Make a core idea from Introduction to Nuclear Engineering and Ionizing Radiation.
Neutron Transport Visualizer
Works and teaches a real idea, but should gain richer interaction before outreach
Neutron Physics and Radiation Transport. Make a core idea from Neutron Physics and Radiation Transport.
Nuclear Systems Society Map
Current version is too slider-driven or shallow for the original faculty-demo goal
Nuclear Engineering: Science, Systems, and Society. Explore relationships in Nuclear Engineering: Science, Systems, and Society.
Ambition pass: Rebuild as a radiation/reactor safety simulator for Nuclear Engineering: Science, Systems, and Society: students configure shielding, geometry, flux, and dose constraints, then inspect uncertainty and safety margins.
Radiation Medicine Explorer
Current version is too slider-driven or shallow for the original faculty-demo goal
Radiation and Life. Make a core idea from Radiation and Life.
Ambition pass: Rebuild as a radiation/reactor safety simulator for Radiation and Life: students configure shielding, geometry, flux, and dose constraints, then inspect uncertainty and safety margins.
Linguistics and Philosophy (Course 24)
Philosophical Argument Mapper
Works and teaches a real idea, but should gain richer interaction before outreach
Problems of Philosophy. Map premises, objections, and warrants for Problems of Philosophy.
Moral Dilemma Simulator
Works and teaches a real idea, but should gain richer interaction before outreach
Moral Problems and the Good Life. Compare choices in Moral Problems and the Good Life.
Justice Allocation Lab
Works and teaches a real idea, but should gain richer interaction before outreach
Justice. Compare choices in Justice.
Minds-and-Machines Turing Game
Works and teaches a real idea, but should gain richer interaction before outreach
Minds and Machines. Compare choices in Minds and Machines.
Paradox Explorer
Works and teaches a real idea, but should gain richer interaction before outreach
Paradox and Infinity. Make a core idea from Paradox and Infinity.
Comparative Media Studies (CMS)
Media Ecosystem Map
Works and teaches a real idea, but should gain richer interaction before outreach
Introduction to Media Studies. Explore relationships in Introduction to Media Studies.
Game Mechanics Taxonomy
Works and teaches a real idea, but should gain richer interaction before outreach
Game Studies. Make a core idea from Game Studies.
Game Design Balancing Tool
Works and teaches a real idea, but should gain richer interaction before outreach
Game Design Methods. Make a core idea from Game Design Methods.
Comics Panel Sequencing Lab
Works and teaches a real idea, but should gain richer interaction before outreach
Making Comics and Sequential Art. Sequence panels and closure for Making Comics and Sequential Art.
Worldbuilding Constraint Generator
Works and teaches a real idea, but should gain richer interaction before outreach
Critical Worldbuilding. Make a core idea from Critical Worldbuilding.
Data, Systems, and Society (IDS/IDSS)
System Safety Fault Tree
Works and teaches a real idea, but should gain richer interaction before outreach
System Safety. Explore relationships in System Safety.
Cybersecurity Attack-Defense Model
Works and teaches a real idea, but should gain richer interaction before outreach
Cybersecurity. Compare choices in Cybersecurity.
Statistics Simulation Lab
Current version is too slider-driven or shallow for the original faculty-demo goal
Statistics, Computation and Applications. Make a core idea from Statistics, Computation and Applications.
Ambition pass: Rebuild as a socio-technical incident simulator for Statistics, Computation and Applications: students trace data, incentives, failures, and governance choices through cascading system consequences.
Data-and-Society Bias Audit
Current version is too slider-driven or shallow for the original faculty-demo goal
Data and Society. Make a core idea from Data and Society.
Ambition pass: Rebuild as a socio-technical incident simulator for Data and Society: students trace data, incentives, failures, and governance choices through cascading system consequences.
Energy Systems Climate Lever Tool
Current version is too slider-driven or shallow for the original faculty-demo goal
Energy Systems for Climate Change Mitigation. Make a core idea from Energy Systems for Climate Change Mitigation.
Ambition pass: Rebuild as a socio-technical incident simulator for Energy Systems for Climate Change Mitigation: students trace data, incentives, failures, and governance choices through cascading system consequences.
Media Arts and Sciences (MAS)
Futures Scenario Generator
Current version is too slider-driven or shallow for the original faculty-demo goal
Safeguarding the Future. Make a core idea from Safeguarding the Future.
Ambition pass: Rebuild as a live prototype for Safeguarding the Future: students manipulate sensors, agents, bodies, or interfaces and see emergent behavior rather than a static diagram.
Sensor Data Playground
Current version is too slider-driven or shallow for the original faculty-demo goal
Mobile and Sensor Computing. Make a core idea from Mobile and Sensor Computing.
Ambition pass: Rebuild as a live prototype for Mobile and Sensor Computing: students manipulate sensors, agents, bodies, or interfaces and see emergent behavior rather than a static diagram.
Human Augmentation Design Lab
Current version is too slider-driven or shallow for the original faculty-demo goal
Human 2.0. Make a core idea from Human 2.0.
Ambition pass: Rebuild as a live prototype for Human 2.0: students manipulate sensors, agents, bodies, or interfaces and see emergent behavior rather than a static diagram.
Affective Computing Ethics Board
Current version is too slider-driven or shallow for the original faculty-demo goal
Advanced Seminar: Affective Computing and Ethics. Make a core idea from Advanced Seminar: Affective Computing and Ethics.
Ambition pass: Rebuild as an ethics case simulator for Advanced Seminar: Affective Computing and Ethics: students choose among constrained actions, inspect affected stakeholders, surface hidden assumptions, and compare consequence, rights, and responsibility analyses.
Creative Learning Activity Builder
Current version is too slider-driven or shallow for the original faculty-demo goal
Learning Creative Learning. Make a core idea from Learning Creative Learning.
Ambition pass: Rebuild as a live prototype for Learning Creative Learning: students manipulate sensors, agents, bodies, or interfaces and see emergent behavior rather than a static diagram.
Science, Technology, and Society (STS)
Technology History Timeline
Current version is too slider-driven or shallow for the original faculty-demo goal
Technology in American History. Connect sequence and context in Technology in American History.
Ambition pass: Rebuild as an archive-and-timeline investigation for Technology in American History: students inspect primary-source excerpts, place evidence on a timeline, revise causal links, and defend an interpretation as new documents appear.
Finance-and-Society Network
Current version is too slider-driven or shallow for the original faculty-demo goal
Finance and Society. Explore relationships in Finance and Society.
Ambition pass: Rebuild as a controversy/evidence simulator for Finance and Society: students weigh artifacts, stakeholders, timelines, and uncertainty to see how technical facts and institutions co-produce outcomes.
Science History Lineage Map
Current version is too slider-driven or shallow for the original faculty-demo goal
Ancient Greeks to Modern Geeks. Connect sequence and context in Ancient Greeks to Modern Geeks.
Ambition pass: Rebuild as an archive-and-timeline investigation for Ancient Greeks to Modern Geeks: students inspect primary-source excerpts, place evidence on a timeline, revise causal links, and defend an interpretation as new documents appear.
Data Society Case Explorer
Current version is too slider-driven or shallow for the original faculty-demo goal
Data and Society. Make a core idea from Data and Society.
Ambition pass: Rebuild as a controversy/evidence simulator for Data and Society: students weigh artifacts, stakeholders, timelines, and uncertainty to see how technical facts and institutions co-produce outcomes.
Biotech Controversy Simulator
Current version is too slider-driven or shallow for the original faculty-demo goal
Engineering Life: Biotechnology and Society. Compare choices in Engineering Life: Biotechnology and Society.
Ambition pass: Rebuild as a controversy/evidence simulator for Engineering Life: Biotechnology and Society: students weigh artifacts, stakeholders, timelines, and uncertainty to see how technical facts and institutions co-produce outcomes.
Women's and Gender Studies (WGS)
Gender Studies Concept Map
Current version is too slider-driven or shallow for the original faculty-demo goal
Introduction to Women's and Gender Studies. Explore relationships in Introduction to Women's and Gender Studies.
Ambition pass: Rebuild as a design justice audit for Introduction to Women's and Gender Studies: students inspect personas, defaults, datasets, harms, and accountability paths, then redesign and compare impacts.
Gender and Media Representation Analyzer
Current version is too slider-driven or shallow for the original faculty-demo goal
Gender and Media Studies. Make a core idea from Gender and Media Studies.
Ambition pass: Rebuild as a design justice audit for Gender and Media Studies: students inspect personas, defaults, datasets, harms, and accountability paths, then redesign and compare impacts.
Gender and Technology Design Audit
Current version is too slider-driven or shallow for the original faculty-demo goal
Gender and Technology. Make a core idea from Gender and Technology.
Ambition pass: Rebuild as a design justice audit for Gender and Technology: students inspect personas, defaults, datasets, harms, and accountability paths, then redesign and compare impacts.
Women in Science Timeline
Current version is too slider-driven or shallow for the original faculty-demo goal
History of Women in Science and Engineering. Connect sequence and context in History of Women in Science and Engineering.
Ambition pass: Rebuild as an archive-and-timeline investigation for History of Women in Science and Engineering: students inspect primary-source excerpts, place evidence on a timeline, revise causal links, and defend an interpretation as new documents appear.
Games and Culture Critique Lab
Current version is too slider-driven or shallow for the original faculty-demo goal
Games and Culture. Make a core idea from Games and Culture.
Ambition pass: Rebuild as a design justice audit for Games and Culture: students inspect personas, defaults, datasets, harms, and accountability paths, then redesign and compare impacts.